The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university, lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant. You should write at least 150 words.
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The bar chart depicts the global 
sales
 of four different types of digital games
 from 2000 to 2006. Those data were denoted in billions of dollars.
Overall
, it can be seen from the graph that almost all kinds of game 
encountered growth except for Console Games
 during the 7 years
 period. 
Handheld Games
 were the most demanding games
 for seven consecutive years
. The growth was almost consistent except from 2004 to 2005 when the sales
 were equal for both years
. In 2006, Handheld Games
 sold eighteen billion dollars in sales
 value which was recorded as the highest volume not only amongst other digital games
 but also
 the best achievement of its product for a decade. 
In contrast
, Console Games
 was one which did not perform well since their sales
 number dissipated throughout the given period. It obtained 6 billion dollars of sales
 in 2000, then
 it became a downtrend for the next 3 years
, while
 in 2004 their sales
 were slightly hiked before they fell again to 2006.Submitted by raymondgandi on 
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Vocabulary: Rephrase your introduction. Words match: 73%.
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Vocabulary: Replace the words sales, games, years with synonyms.
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Vocabulary: The word "growth" was used 2 times.
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Vocabulary: The word "almost" was used 2 times.
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